{"id":1524,"date":"2013-04-04T08:31:40","date_gmt":"2013-04-04T16:31:40","guid":{"rendered":"http:\/\/lookforwardconsulting.com\/?p=1524"},"modified":"2026-03-04T11:53:12","modified_gmt":"2026-03-04T11:53:12","slug":"integrating-innovation-games-into-certified-scrummaster","status":"publish","type":"post","link":"https:\/\/thescrumacademy.com\/es\/2013\/04\/04\/integrating-innovation-games-into-certified-scrummaster\/","title":{"rendered":"Integrating Innovation Games Into Certified ScrumMaster"},"content":{"rendered":"<p>Last week I had the opportunity to co-teach a Certified ScrumMaster (CSM) course with <a href=\"https:\/\/appliedframeworks.com\/af-jason-tanner\">Jason Tanner<\/a>. \u00a0Jason is a candidate to become a Certified Scrum Trainer (CST) and has deep connections with the <a href=\"http:\/\/innovationgames.com\">Innovation Games<\/a>\u00ae\u00a0community. \u00a0When I work with CST candidates my goal is to create a completely new course that synthesizes our perspectives on Scrum, experiences and exercises. \u00a0One of the ways that we differentiated our course, and incorporated Jason&#8217;s unique perspective, was to use the Innovation Games\u00ae to teach Scrum.<\/p>\n<p>In the list below, I document the six\u00a0Innovation Games\u00ae\u00a0we used in the course , a short summary of the game and brief description of how we applied the game for the course. \u00a0Each of the games we showcased in the course can also be played <a href=\"http:\/\/innovationgames.com\/platforms\/\">on-line<\/a>\u00a0and there are\u00a0<a href=\"http:\/\/innovationgames.com\/resources\/instant-play-games\/\">instant play<\/a> versions of many of these games plus others that might be of use to your Team.<\/p>\n<ol>\n<li><span style=\"line-height: 13px;\"><a href=\"https:\/\/www.youtube.com\/watch?v=V62DuRZr_Ac\">20-20 Vision<\/a> &#8211; the aim of this prioritization game is to help participants come up with a ranked list of prioritized items where no two items are allowed the same priority. \u00a0Once items are prioritized, then we can makes some choices and act. \u00a0This is a very useful game to help structure convergent thinking. \u00a0In a Scrum context, 20-20 Vision is clearly the tool of choice to establish a forced ranking of the Product Backlog Items and is one of the games I teach in my <a href=\"http:\/\/thescrumacademy.com\/trainings\/certified-product-owner\/\">Certified Product Owner<\/a> class. \u00a0In our CSM course, we used 20-20 Vision to help the learners rank the order of the Scrum values and principles.<\/span><\/li>\n<li><a href=\"https:\/\/innovationmanagement.se\/2006\/10\/10\/innovation-strategy-prune-the-product-tree\/\">Prune the Product Tree<\/a> &#8211; in this visual collaboration game, the objective is to understand how to shape the growth of your products and services to meet the current, and future, market needs. \u00a0Prune the Product Tree is a game designed to help us discover our users&#8217;s and customers&#8217;s perspectives and offers facilitators a valuable tool to support divergent thinking. \u00a0During the course, we asked the participants to tell us which aspects and characteristics of the Product Backlog were fundamental, which supported future growth and what areas needed greater clarity in order to create a more balanced and useful Product Backlog<\/li>\n<li><a href=\"https:\/\/www.youtube.com\/watch?v=xwVbcioYvdM\">Speed Boat<\/a> &#8211; another visual collaboration game designed to support divergent thinking. \u00a0The intention of Speed Boat is to specifically ask customers and users what they do not like about your products and services. \u00a0While based on two very simple concepts &#8211; post-it notes and affinity grouping &#8211; the real power of the Speed Boat comes from the visual metaphor of anchors that hold your products back. \u00a0The larger and deeper the affinity groups in the exercise, the greater &#8220;drag&#8221; the grouping has on your product. \u00a0For the learners in the course, Jason and I asked people what they hated about meetings as a way to contrast common meeting grievances with the efficiency and focus of the Daily Scrum.<\/li>\n<li><a href=\"http:\/\/innovationgames.com\/buy-a-feature\/\">Buy a Feature<\/a> &#8211; during this prioritization game, players are given a price list of desirable features, a limited amount of (fake) money and are asked &#8220;what features would you buy?&#8221; \u00a0Like other prioritization games, Buy a Feature is designed to facilitate convergent thinking and the key to Buy a Feature is the players do <strong>not<\/strong> have enough money, either individually or collectively, to\u00a0buy everything on the list. \u00a0They have to discuss and makes choices as a group. \u00a0This is an <em><strong>extremely fun<\/strong><\/em> game and I find it always yields interesting results. \u00a0We used Buy a Feature in the closing stages of the CSM class to test the participants&#8217;s understanding of the Scrum framework and what they felt were the essential pieces of the Scrum framework if you could not buy every piece.<\/li>\n<li><a href=\"http:\/\/innovationgames.com\/knowsy\/\">Knowsy<\/a> &#8211; a relatively new game intended to help us discover our customers&#8217;s and users&#8217;s preferences and to see how those preferences match our own, or other participants in the market. \u00a0Knowsy was incorporated in our class when Jason made the observation that I have a Sprint Planning exercise very similar to Knowsy. \u00a0I was intrigued, so we used\u00a0<a href=\"http:\/\/www.scrumknowsy.com\">Scrum Knowsy<\/a> as a way to demonstrate on-line games and see what activities the learners felt were crucial for Sprint Planning.<\/li>\n<\/ol>\n<p>For me, there were two big take-aways from this experience of co-training with Jason.<\/p>\n<ol>\n<li>When I teach about Scrum, I tell the learners you have to use all the pieces of Scrum or it does not work. \u00a0So I was a little hesitant to allow them the option of only buying a percentage of the framework since it might send the wrong message. \u00a0However, Buy a Feature gave me useful insights on how the learners understood the Scrum Framework and what I was communicating to them. \u00a0The first thing they purchased during the game were the roles. \u00a0After the game was over I asked, &#8220;Why the roles?&#8221; \u00a0The participants responded (I&#8217;m paraphrasing here), &#8220;Scrum is nothing without the people. \u00a0If you get the roles right, Scrum will work.&#8221; \u00a0OMG! \u00a0They completely nailed it! \u00a0I was so happy they demonstrated that they understood the essence of Scrum. \u00a0I have already modified my CSM course to include Buy a Feature for the future.<\/li>\n<li>The on-line games are really powerful. \u00a0Way back in 2010, I attended in a Innovation Games\u00ae Certified Facilitator course\u00a0taught by Luke Hohmann and <a href=\"http:\/\/www.debcolden.com\">Deb Colden<\/a>. \u00a0Luke runs an interesting class and he inspired me as a trainer to get rid of Powerpoint. \u00a0At the time, Luke was just releasing the on-line games but, for whatever reason I did not show a lot of interest in them. \u00a0During our course, Jason demonstrated how to use the on-line games for Retrospectives, market research and Release Planning. \u00a0Seeing the new and interesting ways that Jason had used the on-line games as a collaboration tool intrigued me. \u00a0I am looking forward to using them in the future.<\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"<p>Last week I had the opportunity to co-teach a Certified ScrumMaster (CSM) course with Jason Tanner. \u00a0Jason is a candidate to become a Certified Scrum Trainer (CST) and has deep  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